Tuesday, 5 January 2010

Glorious Raider!

So after starting with a new focused raid guild formed by the grumpy dwarf who has shouted at us all through BC we finally did it last night!

I present to you Zetter the tree who has his DRAKE from Glory of the Ulduar Raider (10 man)






Yep after a couple of weeks of tries and battling the Christmas party season a dedicated group of Kingdom of Rust warriors took on big Yogg with only the aid of Thorim in our battle. After a few tries for the brain team (who basically have the hardest job) to get to grips with the fight Yogg lay dead at our feet and good old Brann saw fit to post us the protodrake modelled by yours truly above.

So do I have any tips from the 10 man fight that may be of use as there doesn’t seem to be a lot on the web apart from Videos.

1) For the brain team send a healer in to the 4th portal. We didn’t do this at first and had our Shammy healer go DPS but we found that if one of the brain guys gets hit by a curse, poison or is on low health before they go in it really can kill that person or hammer their sanity. The enrage timer on Yogg is not tight at all so if your dps can get him down in 2 brain phases or possibly 3 its worth the safety net.

2) Have the outside team keep together (and also the brain team if they are out) as much as possible. The group can then steer about focusing on tentacles and get the full benefit of decursing/healing from a focused group. If people wander off there is a good chance they get constricted out of range of everyone and die.

3) In phase 3 don’t risk sanity from lunatic gaze. Chances are people will be in the 40s sanity wise due to unavoidable debuffs so when the gaze cooldown is coming up face away in preparation rather than pushing it to the limit. For the DPS killing the adds they can usually position so they don’t have to face Yogg at all and can keep up full dps with lobbing the odd shot in at Yogg as well.
Affliction Locks rock at this right on Yogg as they can just dot him up and have low downtime when they face away.

4) Healing wise this is a bit of a break after Mimeron (well unless you are on the brain team) as most of the time is taken un decursing and topping up constricted people. In phase 3 its just back to the boss and heal the hell out of the tank doing the adds as they hit hard.


After the fun with Yogg and doing the obligatory parking of our drakes in Dalaran we had a shot at Algalon.




This did not go so well as the guys hits like a truck full of explosives and getting the black holes right was a pain. I think the best we got was about 60% but as hes not going anywhere in the future like the drakes he can wait till we have got our last few players their drakes.

Thursday, 31 December 2009

Naxx and undying

So last night we had a team together to see what we could do raiding wise while a lot of the team are on break for Christmas.
After a full clear of ICC (with me getting http://www.wowhead.com/?item=50805 thanks to some nice passing from some of the raid who also could have used it) we decided to try again to do an undying run in Naxx which should have been easier now you can get to Kel straight off and get the hard bits done first.

Now a few of us and Naxx undying have a long and nasty history replete with runs failing due to luck, bugs and off days. The first run I nearly got it on we got all the way to KT and the tank stood in a void zone with him on 2%, then we went through Instructor Rav bugging on us so we couldn't mind control the adds to failing on Sapph when both our ice blocked people ended up at opposite ends of the room and a couple of people got blown up. Its got so bad that one of our main tanks twitches I swear whenever we mention it.

So once again we set forth and this time it WAS going to happen we wanted that damn title "undying".
So we blew through Sapph and KT first with no issues and also cleared that other deathtrap for the unwary Heigan. This was it we thought hard stuff out the way and keep focus and we got this!

Then we get to Grobbulous, now Grobb to be honest has been our whipping boy for ages no one ever died on him anymore. So we started off ok with the main tank kiting away and me picking up adds.
Then I noticed on vent that people were mentioning they were not getting warnings off the boss mods when they had the disease on them and there were some poison clouds in the middle of the room. For me I hadn't noticed as being a healer I have raid debuffs running on grid so I can see who needs healing when they get infected so I dont pay any attention to skulls above my head as grid tells me whats happening.
This doesn't apply to everyone as everyone is not a healer.... Also our boomkins raid UI decided at this point to throw a major mental and pop up with errors all across his screen. This lead to him not being able to see he was in a big poison cloud in the middle of the room dropped by someone else who's boss mods were not working and he went down splat!

I am thinking I will never be Zetter the undying as to be honest most of the guild twitch when you mention doing it again and I think the bloody game it out to prevent me from doing this one achievement.

Zetter